Troubleshooting missing characters and inventory after transferring a Valheim server: understanding local client .fch files vs server worlds, Steam Cloud sync, and save backups.
Fixing Valheim dedicated server world progress loss after restarts: configuring KillSignal=SIGINT and TimeoutStopSec=120 in systemd, correcting worlds_local directory permissions, and name matching.
Deploying a Valheim dedicated server with Docker Compose: lloesche/valheim-server image, persistent world volumes, Crossplay configuration, and safe shutdown stop_grace_period.
Deploying a headless Valheim dedicated server on Ubuntu Linux: installing dependencies, SteamCMD automation (896660), UDP ports 2456:2457, Xbox crossplay, and systemd service.
How to download a Valheim world from dedicated server to local PC: worlds_local paths, flushing write buffers, bundling .db and .fwl over SFTP, and importing to singleplayer.
Valheim dedicated server performance tuning: raising send data rate caps, pruning zDO instances, tuning Linux kernel UDP socket buffers, and fixing base lag.
Step-by-step guide to fixing the "Error loading world file" error in Valheim: diagnosing corrupted .db and .fwl files, restoring from .old snapshots, and recovering worlds on Linux servers.