Project Zomboid
Project Zomboid stuck on “Getting server info”: find the failing connection stage
Locate Project Zomboid’s Getting server info failure: build, running instance, UDP route and connection logs.
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Setup guides, diagnostics and practical decisions for running games on your own VPS.
Project Zomboid
Locate Project Zomboid’s Getting server info failure: build, running instance, UDP route and connection logs.
Read the guideTerraria
Back up Terraria world and configuration, keep an off-host copy and verify restoration in a separate instance.
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Check the address, TCP port, Terraria process and network boundaries before changing the world or game version.
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Move a Terraria world to Linux: preserve the original, select the intended file and verify progress after a restart.
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Compare PC Terraria client and running-server versions, distinguish vanilla from modded servers and protect the world before updating.
Read the guidePalworld
Distinguish confirmed Palworld OOM from other failures and inspect process limits and host memory before changing capacity.
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Separate Palworld’s listening port, PublicPort and NAT so the listed public endpoint matches the actual UDP route.
Read the guideValheim
Back up complete Valheim world data and verify an isolated restore: selected world, player join and restart.
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Find why Valheim is missing: Steam or crossplay mode, actual ports, public address and server-list filters.
Read the guidePalworld
PC connects but Xbox or PS5 cannot find Palworld: community listing, publiclobby, allowed platforms and the public endpoint.
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Find the active PalWorldSettings.ini, preserve a backup and check the path, OptionSettings structure and launch arguments.
Read the guideValheim
Move a complete Valheim world after 1.0: local export, the full save structure, world selection and restart verification.
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