This guide starts after account approval and organization creation. You need a connected Linux machine. If you do not have one yet, start with Connect a node.
Prepare placement
Check that you selected the intended node and it has enough memory and disk space. Start with a simple configuration without extra mods so installation issues are easier to distinguish from content incompatibility.
Create a world and select an environment
- Open Worlds and click Create World.
- Complete the form and open the new world.
- Select its Production environment. You can create a separate environment for experiments.
World, environment, and service names identify resources in the dashboard. See Worlds, environments, and services.
Deploy the game
- Click Deploy Service in the selected environment.
- Select a game from the available catalog.
- Choose a supported version, distribution, and connected machine.
- Complete the game settings and review the placement and network parameters shown by the form.
- Submit once and open the created service.
Available choices depend on the game and catalog. Do not substitute an arbitrary version or distribution: the package must match the selected option.
Wait for installation
Follow the latest task and its log in the service or Activity. Do not create a duplicate service while installation is running. On failure, keep the error text and check node connectivity.
If installation finished but the game is stopped, use the available start action and wait for its result.
Join the game
Find the service address and game port. Check the machine firewall and your provider's network rules, then connect using a compatible game client. A modded server may require players to install the same mods.
If the address is unassigned or the connection fails, follow Player connections and ports.
Before changing anything
Back up game data before changing distributions, uploading a world, or modifying mods. Game configuration explains the difference between saving a draft and applying settings.
