Imagine a gaming community with a main server and a separate place to test mods. In Nexardo, you can organize this as one world with two environments, each containing the game services it needs.
Understand the resources
| Resource | Meaning | Example |
|---|---|---|
| Organization | Your team and resource access boundary | Your administrator team |
| World | A group of related game services | “Our community” |
| Environment | A separate operational context within a world | Production and a test environment |
| Service | A specific game server with its settings | Minecraft Survival |
| Node | A machine running the agent and game | Your Linux VPS |
A world in the dashboard and a world in a game save are different concepts. The first organizes resources; the second holds terrain, builds, and player progress. Creating a Nexardo world does not itself create a game save.
Create a world
- Select the appropriate organization in the header.
- Open Worlds and click Create World.
- Complete the world creation form.
- Open the new world. It receives a Production environment immediately.
A separate world is useful for another community or group of servers with its own access rules. To test changes to your main server, an additional environment is usually sufficient.
Separate production from testing
On the world page, click New environment, enter a clear name, and optionally a slug. For example, use Mod testing or staging. Open that environment before creating a test service.
What an environment provides
An environment groups services and distinguishes production from test deployments. It is not a separate virtual machine: two services may consume resources on the same node. Review placement, paths, and ports when deploying.
Deploy a game service
Open the intended environment and click Deploy Service. Select a game, compatible version and distribution, connected node, and available settings. Review the parameters before submitting.
Open the service after creation. Installation runs on the node and can take time. Follow its result in service tasks and Activity. For a complete walkthrough, see Your first game server.
A service and a running process
A service is a dashboard resource. Its runtime instance describes game execution, while the node is the host machine. A service record can exist when the game process is stopped or installation has failed.
Operate the server
- Start sends the command to launch the game.
- Stop stops the game process. Check the operation result and logs for data-saving behavior.
- Restart is used to apply file settings or mod changes when the interface requires it.
Available actions depend on permissions and the current state. Wait for an operation to finish before repeating a command.
Continue learning
- Game configuration: drafts, applying changes, and restarting.
- Files and mods: content and compatibility.
- Player connections and ports: server addresses and networking.
- Backups and recovery: protect game progress.
